On the other end of the spectrum you have a f2p game like Spellweaver, which has no limits on grinding, gives out rewards for every game in every mode even against the AI and even if you lose, gives you on average ~2 packs worth of stuff from quests every day, has daily tournaments (including keeper drafts) with great payouts, and let's you get new set releases LCG style, if you want even as a f2p player. When you only look at card games Artifact is probably the cheapest around when you only look at getting cards for money, most likely because spending money is pretty much the only option to progress. If you do the latter, $300 to get the full game at launch does seem quite overpriced. What your reaction to this game's business model is really depends on whether you compare it only to other card games or to video games in general. Time will tell but I'm going to venture that this game does very, very well for Valve for the foreseeable future.įor the real haters, there's always Fallout 76 and Battlefield 5. No monetization model will ever, EVER please everybody, but this format doesn't seem to justify the complaints I've seen so far. Valve eliminates the extremes of catering to totally free players and complete whales and narrows the field to spending between 20 dollars to a few hundred. I get that there's no Free to Play grinder solution but I'm thinking Artifact is the best value I've seen in a major TCG so far. Also, I would think that as the market becomes saturated as people play (it just launched FFS) card costs will lower. With ticket purchases and good play and/or being patient on the market, i bet a savvy player could get this cost down some. After opening my initial 10 packs, I calculated that a full set purchase right now is under $300. and didn't get anywhere near a full set in either game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |